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Banana of Doom

Banana of Doom is a wild multiplayer party game where players combine cards to create crazy answers, with an AI judging each one. The AI picks the most absurd or creative response, leading to hilarious and unpredictable rounds. Perfect for fast fun with friends!

Genre: Multiplayer Party
Engine: Unity Engine
Role: Game Developer Intern

About the game

Game Trailer

In Banana of Doom, the AI judge gives you a prompt, and you must combine words from different genres to craft the most hilarious answer. Your responses are then judged by the AI, and the player with the highest score at the end wins. Get ready for a fast-paced, laugh-out-loud party game!

My Contributions

My responsibilities included the development and implementation of UI designs, card collection systems such as Cards Binder and new Game Modes, as well as various Discord-specific integrations to synchronize purchased items across all devices.

Card Collection

When I joined the project, the game was moving toward a TCG model with booster packs and card collection. My contributions primarily focused on implementing the card collection system, from pack opening to binder management.

Opening a card pack
Opening a card pack
Binder
Filling the binder with new cards

Gameplay UI

Crafting the perfect response
Crafting the perfect response
AI judging the winner
AI judges the winner

About Playroom

Little Umbrella

I’ve been using Playroom, a multiplayer service by Little Umbrella, for the past year to develop various multiplayer features in my jam games. It facilitates the creation of rooms for various clients to connect to and the API can be used in various game engines or web frameworks.

So, when they announced an opening, I jumped at the opportunity and was lucky enough to land an internship with them.